![]() IL2CPP: Fixed build failure when a delegate had a first parameter that was a function pointer. IL2CPP: ARM64 build fails when Script Debugging is enabled. ![]() Instead, opting to use a simple bitmask to check wether light unit is valid or not for a certain light type.Ĭaching also managed arrays to avoid in frame allocations. Light units validation was using Linq, which is full of memory allocations and very expensive in the CPU. HDRP: Removing linq and complexity on light units validation GI: Fixed bug where Directional Lightmaps would sometimes contain degenerate values when baking scenes with lots of invalid lightmap texels. Input System: Updated Input System package to 1.7.0.Īnimation: Fixed mask values in the animation layer mixer when reading animated values from a animation c# job.īuild System: Fixed ForcedIncludes to be listed as InputFiles.īuild System: Fixed NDK unpack error for source code customers.ĭocumentation: Updated "Applying default presets to Assets by folder" documentation example to prevent an import infinite loop.Įditor: Editor: HDRP: Avoid crash on MacOS by no longer passing Probe Volumes buffer with unexpected stride.Įditor: Ensure that an inspector window is rebuilt if ModelImporter.SaveAndReimport() is called from another window.Įditor: Fixed a race condition in Profiler Recorder which led to a crash.Įditor: Fixed an issue where Allocator.Temp memory would internally deallocate memory aggressively resulting in temp memory performance regressions.įixed an issue where flushing on the main thread would cause memory stomp using Allocator.Temp.Įditor: Fixed case where internal "Failed to unpersist" would get written to console.Įditor: Fixed control shortcut modifier (^) was not been displayed, when introduced inside a custom menu Window for MacOS & Linux platforms.Įditor: Fixed crash when in Deleted GameObjects as overrides.Įditor: Fixed crash when loading certain corrupted scenes.Įditor: Fixed extra 38-byte header in DXIL generated for shaders.Įditor: Fixed issue where "Top level scope allocation is permitted only on the main thread." error thrown when using Allocator.Temp.Įditor: Fixed ProjectCapabilityManager.AddGameCenter() not adding the required entitlement.Įditor: Fixed UUM-31767 Fixed incorrect launch screen scaling on Windows scaled 200%.Įditor: Fixed UUM-40038: Fix for 2022.3.X: Inspector override marker UI is not updated after "Apply All".Įditor: Shortcut Window now opens as a regular window, which can be docked in the editor or float behind the main window.Įditor: Target location of drag into SceneView window specified.Įditor: Warn when editor doesn't have "Screen Recording" permissions to pick colors from other apps with the Color Picker/Eye Dropper tool.Scripting: Reduced noise in logs by setting logging level to 'Debug' in AssemblyUpdater when collecting ApiUpdater configurations. Mono: Added logging that will now list the threads that are being waited on during a domain reload. Visual Effects - Legacy: Particles are not adhering to the Mesh shape selected when being spawned by Sub Emitter Particles UI Toolkit Framework: "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode Serialization: Editor Crashes on WalkTypeTreeComplete when a list with serialize reference fields is re-ordered Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset Serialization: Crash and or slow update when List items are reordered in the Inspector Window OpenGL: Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with “Direct3D12”, “OpenGLCore”, and “OpenGLES3” Graphics APIs in URP & HDRP Addressable Assets: The released assets are not unloaded when Resources.UnloadUnusedAssets is calledĪsset Importers: OnImportAsset leaks 5GB of memoryĬulling: Player freezes on "Unit圜lassic::Baselib_SystemFutex_Wait" or silently crashes
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